Japanese #retrogaming store Genki's raison d'etre is unearthing little known Japanese video games and rediscovering their charm. Looking back to the future. #genkigamer
Wednesday, 30 April 2014
Handheld Memories
Besides consoles, Genki cut its initial gaming cloth on the Nintendo Game & Watch. The local toy shop Romer Parish had a counter dedicated to such wares adding to their mystique (and stopping possibly grubby fingers from messing up their LCD screens.) A veritable Aladdin’s cave for the eyes with fold down screens, single screen and the unbelievable two control pad systems. The colour effect and clever use of mirrors made the Panorama systems a real find. Sadly Genki never had a Nintendo produced watch. Probably best to have missed out or risk getting it confiscated in class. Not only are Game & Watch cherished here in the UK, but also do they command a hefty whack in Japan. They no doubt inspired the interchangeable cart nature of the GameBoy which popped up at the local Chips store unannounced. Such was the way with coverage limited to a handful of magazines, but perhaps it suited its understated tones and humble cream shaded cover to arrive without modern day launch razzmatazz. The monochrome screen insisted developers fully focussed on gameplay. But what a development to have gaming on the go which was a dream of those thinking of gaming watches a mere few moons ago.
The Game Gear's screen had such delightful colour and it seemed in the likes of Mickey Mouse that big brother Mega Drive titles were getting converted by simply miniaturising them.
On a handheld roll, Genki couldn't resist the lure of the Atari Lynx. Unfortunately, whilst hard wiring the handheld to the power pack to avoid annoying cut outs due to the loose connection, Genki managed to get the screws mixed up and was pretty shocked to see the new handheld with two screws poking through its grey shell casing. Still it meant that those good for nothing tokers could be hunted down in APB. Perhaps an early runner for GTA, All Points Bulletin had players drive around the city trying to bring in the quota of speeders, drunks or anyone else bending the rules. All done in Atari's loving, homely style. Electrocop had a unique feel of its own too with a robot style view on the 3D levels. Slime World worked a treat on the small screen with not too shabby dimensions, but it was California Games that seemed to bring home some of that West coast sunshine in its sports based action. Genki vaguely recalls seeing an advert for the Lynx with eight handhelds hooked up under the toilet cubical door. Hats off to anyone who has sampled such multiplayer mayhem.
Tuesday, 29 April 2014
Neo Geo & Cultural References in Gaming
Ainu descended Nakoruru |
Mono no Aware - education in video games?! |
Genki has been lucky enough to sample the Neo Geo AES. Having played the fine Super Famicom a little too much previously, the sheer scale of the sprites was stunning. Dominating the screen, the giant proportions of bare chested beefcakes came up against nimble descendants from the Ainu folk, who originally inhabited the north island of Japan in Hokkaido. Such was the balance of the play mechanics that even the petite Northern Flower (with an admittedly fierce eagle) could take down the barrel chested bruiser. Teaching Western gamers that perhaps big isn't always best.
Samurai Spirits did indeed capture the traditional cultural aspects of Japan: the dramatic, Noh Theatre style opening complete with falling sakura blossom symbolising 'mono no aware.' This is a belief that beauty is made more beautiful by the fact that it is short lived. So the cherry blossom, whilst looking incredibly stunning in its own right, may also look more beautiful by the fact it will soon drop to the floor and decay. The chanting is like one of Buddhist nature and the fire and brimstone level is like a version of Buddhist hell. The drumming permanently cranks up the tension and atmosphere. Which newspaper said games weren't educational..?
The stereotypical Mad Scientist all scientists secretly long to be |
Due to the prohibitive costs of new carts, trading carts proved the best option. Purchase decisions were based on limited info from the fanzines on offer and play videos, which in the pre-internet era excitingly showed actual gaming footage. Magazines did have some coverage, but due to the cost it was more focusing on its niche nature in a tabloid style. Not until the early editions of Edge was it more seriously looked at. Genki loves SNK's take on the genre it was tackling: be it the dramatic feel to Super Spy as players take on the role of a pair of hands as viewed from the screen. The Spy's adversaries perhaps lacked a little bit of modern day PC, but the cliched look made it clear who the bad guys were.
Go 'copter in Nam 1975 |
Last Resort - R Type en grey |
The simple platform adventures of Raguy filled a missing genre for the home system, yet perhaps lacked the budget of its big brother arcade titles due to it being relatively hard to set up a system of coins per play.
OTT even compared to Sky Sports |
Finally footy fans lapped up the superfluous celebrations of Super Sidekicks. Tickertape celebrations would greet the most simple of goals turning every moment into one of those Sky Sports HD montages. But beneath the over the top presentation lay a game like many of its Neo Geo ilk. Simple pick up and play mechanics keeping true to its arcade roots, but with hidden depth and moves allowing the coin-op king to pull the pants down of the newcomer and nutmeg them at the same time. Sadly it seems a long way away since the days of such a niche console. But its glorious memory lives on.
Tuesday, 22 April 2014
Super Famicom Imports
Man in Japan inspired many dreams of Japanese arcades |
Super Play - more exciting than Action Force comic coming out each week |
Star Wars the film come to life |
Initially weighed in at around 100 sheets. Jinkies! |
The lack of supply did unfortunately mean some importers would try and take advantage of your much maligned gamer. Of course Genki would never partake in such malarkey. And the advent of the net means many more importing options such as our own humble store. Making for the days of plus one hundred Pound Street Fighter II or seven hundred Pound Playstations over. Even if sometimes the afore mentioned mystique of the import experience has been devalued. Heavens – even an unboxing can be witnessed these days.
A huge part of the package was indeed the package. With no need to tailor the art towards a mass market,
Jelly Babies or unsung platform hero and good family man? |
Happy Gaming.
Thursday, 17 April 2014
Japanese Import Recollections
Genki's first import console was the Super
Famicom. Having not even heard of a scart TV, the importer rang
to say their
PAL conversion plans hadn't quite gone to plan and in order to still get a
console, you will need a NTSC TV. Said TV acquired in Sony Portable form, the
console eventually arrived with a bumper pack of seven games. It was truly mind
blowing to see the vibrant colours of Super Mario Land and very hard for the
efforts of Jaleco's Big Run to get a look in. Bless it.
Still Genki was soon whizzing around in glorious Mode 7, admittedly not on the Paris-Dakar rally though. More in a futuristic racer with equally colourfully named drivers vrying for attention in their Psychedelic vehicles. F Zero brought home the SNK phrase: the future was indeed now. The pit lane topping up power levels, the ginormous jumps over Neo-Tokyo style cityscapes (badly timed at the wrong angle in Genki's case to crash and burn...) The glory of the last gasp victory to be celebrated as your ship did a victory lap (with further chance to lap up the Mode 7 glory...) Happy Days.
Big Run tries a white knuckle grasp of Mode 7 |
Still Genki was soon whizzing around in glorious Mode 7, admittedly not on the Paris-Dakar rally though. More in a futuristic racer with equally colourfully named drivers vrying for attention in their Psychedelic vehicles. F Zero brought home the SNK phrase: the future was indeed now. The pit lane topping up power levels, the ginormous jumps over Neo-Tokyo style cityscapes (badly timed at the wrong angle in Genki's case to crash and burn...) The glory of the last gasp victory to be celebrated as your ship did a victory lap (with further chance to lap up the Mode 7 glory...) Happy Days.
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