Showing posts with label GameBoy. Show all posts
Showing posts with label GameBoy. Show all posts

Thursday, 10 June 2021

Press the Switch


Rolling Gunner debuts in the new #Switch section at Genki. Our bugbear with Rolling Gunner is the difficulty in taking in the stunning, stainless steel mega bosses & seamlessly scrolling backgrounds in this super Switch side scrolling #shooter.

The soundtrack hits all the right notes too, inspiring players to keep blasting when it seems like every pixel is out to get you.

Hyper Steering V and the Compact Analogue Stick controllers are for the serious #Playstation try-hards.

#retrogaming

The lesser-spotted #Milestone Shooting Collection 2 appears on #NintendoWii import again. 

#Shmup

The #GameGearMicro Pins & Collection Box version is a delightful tribute to #Sega's handheld with Mickey Mouse on the original #GameGear showing off its pixel perfect graphics. 

#retrogaming 

The #Hori Game Repeater for the #Famicom is a real treasure chest of a curio we hadn't come across previously and couldn't resist. Repeater will record button presses so you can replicate the level played over again. A fine addition for the curio tinker. 

#Pokemon Card GB comes with a much-sought after #Kairyu collector's card which was only included with the #GameBoy game. Also known as #PokemonCard Trading Game.

#Contra Rogue Corps is worth a blast at that #PS4 price. 

A real blitz of run & gun action as the lady assistant talks players through tricky scenarios in the gritty environment. Shoot first, look for switches later. 

#konami

#MegaDrive boosts Verytex and ThunderFox plus the popular Ultracore re-release.

#RETROGAMING  

#Shubibinman Zero is another fine #ColumbusCircle release for the #SuperFamicom. 

#Gamers of a certain vintage feel their fingertips feeling alot less arthritic. Kaizou Chounin Shubibinman has fine hertige on the PC Engine-known as Shockman in the West.


Advanced Guardian Heroes is a must-have for the #GameBoyAdvance. One of the #Saturn's jewels in the crown with the #GBA conversion effortlessly throwing giant sprites around like Big Daddy and #Treasure's programming entering an even higher echelon. 

www.genkivideogames.com/default.asp?pagetoshow=newarrivals

Wednesday, 30 April 2014

Handheld Memories


Besides consoles, Genki cut its initial gaming cloth on the Nintendo Game & Watch. The local toy shop Romer Parish had a counter dedicated to such wares adding to their mystique (and stopping possibly grubby fingers from messing up their LCD screens.) A veritable Aladdin’s cave for the eyes with fold down screens, single screen and the unbelievable two control pad systems. The colour effect and clever use of mirrors made the Panorama systems a real find. Sadly Genki never had a Nintendo produced watch. Probably best to have missed out or risk getting it confiscated in class. Not only are Game & Watch cherished here in the UK, but also do they command a hefty whack in Japan. They no doubt inspired the interchangeable cart nature of the GameBoy which popped up at the local Chips store unannounced. Such was the way with coverage limited to a handful of magazines, but perhaps it suited its understated tones and humble cream shaded cover to arrive without modern day launch razzmatazz. The monochrome screen insisted developers fully focussed on gameplay. But what a development to have gaming on the go which was a dream of those thinking of gaming watches a mere few moons ago.
The Game Gear's screen had such delightful colour and it seemed in the likes of Mickey Mouse that big brother Mega Drive titles were getting converted by simply miniaturising them.
On a handheld roll, Genki couldn't resist the lure of the Atari Lynx. Unfortunately, whilst hard wiring the handheld to the power pack to avoid annoying cut outs due to the loose connection, Genki managed to get the screws mixed up and was pretty shocked to see the new handheld with two screws poking through its
grey shell casing. Still it meant that those good for nothing tokers could be hunted down in APB. Perhaps an early runner for GTA, All Points Bulletin had players drive around the city trying to bring in the quota of speeders, drunks or anyone else bending the rules. All done in Atari's loving, homely style. Electrocop had a unique feel of its own too with a robot style view on the 3D levels. Slime World worked a treat on the small screen with not too shabby dimensions, but it was California Games that seemed to bring home some of that West coast sunshine in its sports based action. Genki vaguely recalls seeing an advert for the Lynx with eight handhelds hooked up under the toilet cubical door. Hats off to anyone who has sampled such multiplayer mayhem.